First of all, I was not able to get the JIT running, so I lost motivation and started something else.
I always wondered, how the WinUAE gui was built and had a look, how a Windows gui is calculated. Well, every single "object" has fixed coordinates and sizes..!
IDD_FLOPPY DIALOGEX 0, 0, 396, 303
STYLE DS_LOCALEDIT | DS_SETFONT | DS_3DLOOK | DS_CONTROL | WS_CHILD
FONT 8, "MS Sans Serif", 0, 0, 0x1
LTEXT "System ROMs:",IDC_PATHS_ROML,3,2,260,8,SS_CENTERIMAGE
LTEXT "Configuration files:",
So GadTools would still be up to date on Windows as it seems.
I had the idea, to build a real object tree from these coordinates and then generate a Zune gui source code from it. Worked, but a lot of those boxes overlap and are much bigger than necessary. So the tree was not really the right tree. A pity, as my conversion code was working quite nice :(.
Nevertheless, I rewrote it and tried using fixed coordinates in Zune, too. (Sorry Zune purists):
So far looking not too bad ;). Now I'll have to see, how much of the Windows-GUI code I can reuse, because at the moment, those gadgets do .. nothing.